May 10, 2008, 09:45 PM // 21:45 | #1 |
Banned
Join Date: Dec 2007
Location: UK
Profession: E/
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What Makes A "Caster" Weapon?
I always see people selling or buying "caster" swords/axes/scythes etc and was just wondering what mods actually classify them as a caster weapon?
Thanks. |
May 10, 2008, 09:47 PM // 21:47 | #2 |
Jungle Guide
Join Date: Jun 2005
Guild: None
Profession: Mo/
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+5 energy
20% Enchant lengthen usually |
May 10, 2008, 09:48 PM // 21:48 | #3 |
Desert Nomad
Join Date: Sep 2007
Guild: Stygian Disciples of Tenebrasus
Profession: N/Me
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'I have the Power!' +5 energy
Enchants last 20% longer Generally, of course. Ele's may go with a different inscription, due to thier energy pool. |
May 10, 2008, 09:51 PM // 21:51 | #4 |
Krytan Explorer
Join Date: Aug 2006
Location: Somewhere
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Besides the +5 energy 20% longer enchants, they can also do +5 energy +30 hp, but usually it is the first one.
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May 10, 2008, 10:23 PM // 22:23 | #5 | |
Desert Nomad
Join Date: Jan 2008
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Quote:
^^^ 12 chars |
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May 10, 2008, 10:31 PM // 22:31 | #6 |
Desert Nomad
Join Date: Aug 2005
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Basically mods that benefit casters more than melee characters. +5 energy and 20% enchanting are popular choices like the others said.
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May 10, 2008, 10:45 PM // 22:45 | #7 |
Forge Runner
Join Date: Mar 2006
Profession: N/
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also its important to note that "caster" weaps tend to be higher reqs,
unwanted by martial classes i.e. r13 coincidentally, teh high req also reduces the cost (no point in spending 50k+ more on an r9, when ur not gonna be usin it for the weapon dmg, rite?) |
May 10, 2008, 10:53 PM // 22:53 | #8 |
Furnace Stoker
Join Date: Mar 2006
Location: Europe
Guild: Country Roads [HOME]
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....and of course: A Caster weapon has to be either big or shiny, but preferably both
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May 10, 2008, 11:19 PM // 23:19 | #9 |
Ascalonian Squire
Join Date: Feb 2008
Guild: Braveheart World Xi [any]
Profession: A/
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I'm pretty sure casters scythes don't exist , caster weapons are single handed weapons so that you can use with a shield and/or focus.
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May 10, 2008, 11:32 PM // 23:32 | #10 |
Desert Nomad
Join Date: Jul 2006
Profession: W/R
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Ive always been curious, what is generally used for the damage modifier, even though its not used.
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May 10, 2008, 11:48 PM // 23:48 | #11 |
??ber t??k-n??sh'??n
Join Date: Jan 2006
Location: Canada
Profession: R/
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it's generally increased crippling, since a monk with return can gain an benefit from it. but in reality, no one really cares unless it's vampiric or zealous.
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May 11, 2008, 12:03 AM // 00:03 | #12 |
Lion's Arch Merchant
Join Date: Feb 2008
Guild: Variable Speed Farmers[VsF]
Profession: Mo/
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"I Have the Power!" +5e/"Brawn Over Brains" +15%dmg -5e
20% enchant mod/30hp mod |
May 11, 2008, 12:13 AM // 00:13 | #13 | |
Desert Nomad
Join Date: Aug 2005
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Quote:
Felt like explaining this since it seems to completely contradict what everyone else is saying, but it doesn't. |
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May 11, 2008, 06:03 PM // 18:03 | #14 |
Wilds Pathfinder
Join Date: Feb 2007
Guild: GameAmp Guides [AMP]
Profession: E/
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The inscription that gives "+15 energy when enchanted" is also useful for 55 builds when you're in areas that don't contain enchantment-stripping baddies.
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May 11, 2008, 06:05 PM // 18:05 | #15 | |
Always Outnumbered
Join Date: Jul 2006
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May 11, 2008, 06:09 PM // 18:09 | #16 | |
Forge Runner
Join Date: Mar 2006
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May 11, 2008, 06:13 PM // 18:13 | #17 | |
Desert Nomad
Join Date: Apr 2006
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May 11, 2008, 06:48 PM // 18:48 | #18 | ||
Always Outnumbered
Join Date: Jul 2006
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