> Forest of True Sight > Questions & Answers Reload this Page What Makes A "Caster" Weapon?
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Old May 10, 2008, 09:45 PM // 21:45   #1
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Default What Makes A "Caster" Weapon?

I always see people selling or buying "caster" swords/axes/scythes etc and was just wondering what mods actually classify them as a caster weapon?

Thanks.
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Old May 10, 2008, 09:47 PM // 21:47   #2
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+5 energy
20% Enchant lengthen

usually
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Old May 10, 2008, 09:48 PM // 21:48   #3
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'I have the Power!' +5 energy
Enchants last 20% longer

Generally, of course. Ele's may go with a different inscription, due to thier energy pool.
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Old May 10, 2008, 09:51 PM // 21:51   #4
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Besides the +5 energy 20% longer enchants, they can also do +5 energy +30 hp, but usually it is the first one.
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Old May 10, 2008, 10:23 PM // 22:23   #5
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Quote:
Originally Posted by Tatile
'I have the Power!' +5 energy
Enchants last 20% longer

^^^ 12 chars
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Old May 10, 2008, 10:31 PM // 22:31   #6
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Basically mods that benefit casters more than melee characters. +5 energy and 20% enchanting are popular choices like the others said.
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Old May 10, 2008, 10:45 PM // 22:45   #7
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also its important to note that "caster" weaps tend to be higher reqs,
unwanted by martial classes
i.e. r13

coincidentally, teh high req also reduces the cost
(no point in spending 50k+ more on an r9, when ur not gonna be usin it for the weapon dmg, rite?)
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Old May 10, 2008, 10:53 PM // 22:53   #8
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....and of course: A Caster weapon has to be either big or shiny, but preferably both
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Old May 10, 2008, 11:19 PM // 23:19   #9
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I'm pretty sure casters scythes don't exist , caster weapons are single handed weapons so that you can use with a shield and/or focus.
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Old May 10, 2008, 11:32 PM // 23:32   #10
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Ive always been curious, what is generally used for the damage modifier, even though its not used.
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Old May 10, 2008, 11:48 PM // 23:48   #11
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it's generally increased crippling, since a monk with return can gain an benefit from it. but in reality, no one really cares unless it's vampiric or zealous.
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Old May 11, 2008, 12:03 AM // 00:03   #12
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"I Have the Power!" +5e/"Brawn Over Brains" +15%dmg -5e
20% enchant mod/30hp mod
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Old May 11, 2008, 12:13 AM // 00:13   #13
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Quote:
Originally Posted by Boogz
"Brawn Over Brains" +15%dmg -5e
This is good for hiding your energy from edenial mesmers.

Felt like explaining this since it seems to completely contradict what everyone else is saying, but it doesn't.
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Old May 11, 2008, 06:03 PM // 18:03   #14
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The inscription that gives "+15 energy when enchanted" is also useful for 55 builds when you're in areas that don't contain enchantment-stripping baddies.
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Old May 11, 2008, 06:05 PM // 18:05   #15
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Quote:
Originally Posted by Yol
The inscription that gives "+15 energy when enchanted" is also useful for 55 builds when you're in areas that don't contain enchantment-stripping baddies.
People don't really 55 in areas full of enchantment-stripping baddies. And it's +5 energy when enchanted, not +15.
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Old May 11, 2008, 06:09 PM // 18:09   #16
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Quote:
Originally Posted by Earth
People don't really 55 in areas full of enchantment-stripping baddies. And it's +5 energy when enchanted, not +15.
the mod +5 energy while enchanted doesnt exist for martial weapons think he was confused with +15%dmg while enchanted
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Old May 11, 2008, 06:13 PM // 18:13   #17
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Quote:
Originally Posted by Earth
People don't really 55 in areas full of enchantment-stripping baddies. And it's +5 energy when enchanted, not +15.
it's +5 energy when enchanted but it's not a martial inscription... you can only put it on wands/staves...
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Old May 11, 2008, 06:48 PM // 18:48   #18
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Quote:
Originally Posted by Lourens
the mod +5 energy while enchanted doesnt exist for martial weapons think he was confused with +15%dmg while enchanted
Quote:
Originally Posted by zling
it's +5 energy when enchanted but it's not a martial inscription... you can only put it on wands/staves...
Erm, right. I always get confused and think there's an inscription like that for martial weapons too Thanks for correcting me.
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